In the wake of a taste of global harmony courtesy of Pokemon Go, it's beyond doubt that the monster collecting series stands as one of the most popular video games around. The iconic Pikachu is just as recognizable as Mickey Mouse, perhaps even more. The continued pandemonium around trading card values ensures almost daily Pokemon headlines. It would be difficult to find a pocket monster game that failed to move at least a few million units. Even, fan-made Pokémon games achieve popularity annually.
However in spite of that ubiquity and fame, there are still Pokémon games that remain underappreciated. These are titles that failed to receive their fair shake, or were buried under the excitement of the mainline series. These are Pokémon games released on doomed consoles or services, or were pioneering attempts onto new mediums. Frequently, they are Pokémon games that probably would have blossomed if they had received follow-ups or contemporary re-releases. With these criteria in mind, this list will not be yet another recommendation for Pokemon Conquest or the Pokémon Mystery Dungeon series. We're digging deep.
Still, you may already know about these Pokémon games. So, before rearranging your glasses and writing 'Actually,' let us just agree that these are Pokémon games for people with refined tastes, agreed?
Pokemon Ranch: The Relaxed Precursor
An excessive number of Pokémon games emphasize the combat element of the series, and not nearly enough of them focus on the ordinary realities that would come with living with a companion. Admittedly, modern titles include minor mechanics like these in modern games—players may pet, and feed your monsters in camps. However, I'm dying for a Pokémon game more in the style of Nintendogs or The Sims.
My Pokémon Ranch (2008) for the Wii isn't it. The digital-only title is best seen as the precursor to Pokémon Home; that is, as a storage system to store monsters from various titles. Reviews from its release said Ranch was a bad if not truly ugly game. It's not my goal to argue against these claims, but it compels me to say Ranch might be the closest we've ever gotten to a slice-of-life Pokémon game.
True to its title, the game is set on a farm where your personal Miis—imagine this—just relax with your pals. The activities with Pokémon were simple, and a significant part of the draw was observing what your monsters might do when not forced into battle. Ideally, Pokémon Ranch would have been the start of a wonderful franchise built on the simple pleasures of living your life with a tiny companion. However, because The Pokémon Company can charge a subscription for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game developed to its complete potential. One might cry 'help us, Pokémon Pokopia!' but I also know that the upcoming Switch exclusive is as much a puzzler as it is a life sim.
Ranch was released well before Stardew Valley kicked off the enduring trend of cozy games. It was before the rise of passive games, and the video playthrough popularization of watching games you aren't actively controlling. Most people never realized that Ranch's concept to observe your creatures as much as you play with them wasn't to hide a lack of substance. In actuality, Ranch's meticulous design was so remarkable, a Twitch stream focused on running the game 24/7. The individual who operates the channel states that, after almost twenty years of playing the game, he still has not encountered everything that is in it. Justice for Pokémon Ranch: nobody knew what to do with you in 2008.
Pokémon Duel: The Strategic Board Game Lost
Are you aware that Pokemon once had an official board game with action figures? Pokemon Duel was the 2016 attempt to adapt the physical experience in a more accessible format. Duel was also, sadly, one of Pokémon's earliest ventures into the world of freemium phone games. Duel had the trappings of a gacha title where players could spend for advantage—and there was motivation to do so, given the lengthy grind for new pieces.
All of these questionable mechanics masked a tragic reality: Pokémon Duel was an superb strategy game with Duel anymore. "I can’t express how much I loved and miss this game," a YouTube comment reads, seven years after Duel's servers were shut down. "Honestly I think this game was superior to TCG Pocket in terms of depth, accessibility, game design, and content in general," another commenter declared. "I am convinced if it came out now people would be playing it more than GO and Pocket combined."
Unfortunately, Duel's early release was plagued with server issues. Bugs, alongside Duel's scummy business model, gave people little reason to come back. If, by some miracle, The Pokémon Company chose to resurrect this franchise, it's unclear things would end better. The unique board structure made for a fantastic strategic challenge for the few folks who played Duel, but that board is also a intimidating visual mess.
Pokemon: Magikarp Jump: The Absurd Experiment
Man, why don't more Pokémon games relax a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a concept so silly, it was bordering on shitpost. Considering we're dealing with a franchise where trainers go out with a full belt of useless monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that laugh at themselves.
Within Magikarp Jump, the player is tasked with raising the best possible version of the infamous fish. I'm not talking about a Magikarp that can kick your butt. These are 'Magikarp raised to enter competitions to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many mobile games, forces the player to pause before they can improve their Magikarp further. But it is evident throughout the experience that the developers loved and understood the community love around Magikarp.
Nowhere was this more evident than in Jump's merciless random events, where your Magikarp was just as likely to improve as it was to get eaten by a Pidgeotto. Apart from the great writing, Magikarp Jump also experimented with other things I wish the core series would do, like offering a wide variety of the same type of monster. It's understood it's not practical for any Pokémon game to have dozens of colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a especially sophisticated or profound game, but the seeds of brilliance were there. Sharply written events with outrageous outcomes that permanently influence how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will almost certainly be in the running when Game of the Year season rolls around.
Given dozens of mainline entries and derivative titles, it's probable that I didn't mention that one Pokémon game you absolutely adore but contend that too few people played. It's acknowledged that some people look back on games like Pokémon Ranger or Pokémon Pinball fondly despite argu